Difference between revisions of "Isle of Arrows"

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{| class="wikitable"
 
{| class="wikitable"
! Tower !! Type !! Target !! Splash? !! Damage !! Range !! Direction !! Notes
+
! Tower !! Type !! Target !! Splash? !! Speed !! Damage !! Range !! Direction !! Notes
 
|-
 
|-
| Arrow || Archery || Lowest || No || 1.00 || 1 || 360° || Special Buildings can modify
+
| Arrow || Archery || Lowest || No || Normal || 1.00 || 1 || 360° || Special Buildings can modify
 
|-
 
|-
| Ballista || Archery || Lowest || Yes || ? || 3x3 || Facing ||  
+
| Ballista || Archery || Lowest || Yes || Fast || 1.20 || 3x3 // || Facing ||  
 
|-
 
|-
| Boulder || ? || Closest || No || ? || 1-2 || Facing || Rolls until blocked
+
| Boulder || ? || Lowest || No || Slow || 3.00 || 1-2 || Facing || Rolls until blocked
 
|-
 
|-
| Cannon || ? || Lowest || Yes || ? || 1 || 360° ||  
+
| Cannon || ? || Lowest || Yes || Normal || 2.50 || 1 || 360° ||  
 
|-
 
|-
| Cluster || Fire || Lowest || No || 1.50 || 1 || 360° || Adjacent cluster towers increase damage
+
| Cluster || Fire || Lowest || No || Normal || 1.50 || 1 || 360° || Adjacent cluster towers increase damage
 
|-
 
|-
| Dart || ? || Closest || No || 2.00 || 1-2 || 90° ||  
+
| Dart || ? || Lowest || No || FAST || 2.00 || 1-2 || 90° || Three fast darts, but slow reload
 
|-
 
|-
| Fire Blast || Fire || AOE || AOE || ? || 3x3 || Facing ||  
+
| Fire Blast || Fire || ALL || AOE || FAST || 0.40 || 3x3 || Facing ||  
 
|-
 
|-
| Geyser || Water || Lowest || No || 1.25 || 1 || 90° || Adjacent waters add 1 range
+
| Geyser || Water || Lowest || No || Normal || 1.25 || 1 || 90° || Adjacent waters add 1 range
 
|-
 
|-
| Loop || Fire || AOE || No || ? || 1 || 360° || Orb of fire revolves clockwise around tower
+
| Legacy || Archery || Lowest || No || Fast || 1.50 || 2 || 90° || Given if previous game reached L20
 
|-
 
|-
| Moat || Water || HIGHEST || No || 1.40 || 1 + corners || 360° || Same area as Arrow on HG; on HG, same as Sniper
+
| Loop || Fire || AOE || No || Special || ? || 1 || 360° || Orb of fire revolves clockwise around tower
 
|-
 
|-
| Ornate || Nature || Lowest || No || 0.60 || 1 + centers || 360° || Adjacent gardens increase damage; on HG, same as Sniper
+
| Moat || Water || HIGHEST || No || Normal || 1.40 || 1 + corners || 360° || Same area as Arrow on HG; on HG, same as Sniper
 
|-
 
|-
| Petal || Nature || Lowest || Yes || ? || // lines, 5 long || Left * Right || HG makes double // lines
+
| Ornate || Nature || Lowest || No || FAST || 0.60 || 1 + centers || 360° || Adjacent gardens increase damage; on HG, same as Sniper
 
|-
 
|-
| Ring || Nature || 3 Lowest || No || 2.00 || 2 (but not 1) || 360° || Multiple attacks
+
| Petal || Nature || Lowest || Yes || FAST || ? || // lines, 5 long || Left * Right || HG makes double // lines
 
|-
 
|-
| Sniper || Archery || HIGHEST || No || 3.00 || 2 || 360° ||  
+
| Ring || Nature || 3 Lowest || No || Slow || 2.00 || 2 (but not 1) || 360° || Multiple attacks
 +
|-
 +
| Sniper || Archery || HIGHEST || No || Slow || 3.00 || 2 || 360° ||  
 
|}
 
|}
  
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! Structure !! Activation !! Effect
 
! Structure !! Activation !! Effect
 
|-
 
|-
| Fire Pit || Place || adjacent arrow towers, increased damage
+
| Arsenal || Place || when adjacent to 3 water tiles; gain 1 arrow and 1 cannon
 +
|-
 +
| Fire Pit || Place || adjacent ARROW towers get increased damage
 
|-
 
|-
 
| Fishing Hut || Place || gain 2 gold for each adjacent water
 
| Fishing Hut || Place || gain 2 gold for each adjacent water
 +
|-
 +
| Flame Trap || Place || adjacent paths get intermittant flame damage
 
|-
 
|-
 
| Fountain || Surround || gain two heards
 
| Fountain || Surround || gain two heards
 
|-
 
|-
 
| Garden || Place || gain 1 gold
 
| Garden || Place || gain 1 gold
 +
|-
 +
| Greenhouse || Place || adjacent nature towers…?
 +
|-
 +
| Hall of Flames || Place || Increases the damage of adjacent FIRE Towers by 75%
 
|-
 
|-
 
| Ice Trap || Place || adjacent paths get ice patch (slow)
 
| Ice Trap || Place || adjacent paths get ice patch (slow)
Line 64: Line 74:
 
|-
 
|-
 
| Plaza || Place || surrounding empty tiles get gardens, gain 1 gold each; not a garden
 
| Plaza || Place || surrounding empty tiles get gardens, gain 1 gold each; not a garden
 +
|-
 +
| Poison Trap || Place || adjacent tiles poison enemies
 
|-
 
|-
 
| Quarry || Place || adjacent tiles destroyed; 1 gold per tile
 
| Quarry || Place || adjacent tiles destroyed; 1 gold per tile
 +
|-
 +
| Spike Trap || Place || adjacent paths get intermittant spike damage
 
|-
 
|-
 
| Statue || Surround || gain two bombs
 
| Statue || Surround || gain two bombs
 
|-
 
|-
| Stonemason Tower || Place || adjacent towers become cannon towers (even if placed later)
+
| Stonemason || Place || adjacent towers become cannon towers (even if placed later)
 
|-
 
|-
 
| Storehouse || Place || adjacent to two towers, gain bonus card
 
| Storehouse || Place || adjacent to two towers, gain bonus card
 
|-
 
|-
| Tavern || Place || adjacent archery towers get 90% rate increase
+
| Tavern || Place || adjacent ARCHERY towers get 90% rate increase
 
|-
 
|-
 
| Treasure || Replace || varies
 
| Treasure || Replace || varies
Line 86: Line 100:
 
|}
 
|}
  
== Relic Cards ==
+
== Bonus Cards ==
 +
 
 +
{| class="wikitable"
 +
! Bonus !! Description
 +
|-
 +
| Abundance || Increase the chance for enemies to drop coins by 6%
 +
|-
 +
| Accumulation || Grow the entire island
 +
|-
 +
| Allowance || Gain 1 bridge whenever you enter a shop
 +
|-
 +
| Ball of Fire || Loop Towers gain and additional orb
 +
|-
 +
| Band of Control || Gain 1 life whenever you skip Bonus Cards or Relics
 +
|-
 +
| Bargain || Enter the Black Market
 +
|-
 +
| Bombardment || Randomly spawn a cannon tower
 +
|-
 +
| Bridges || Gain 2 bridges
 +
|-
 +
| Bundle || Gain 1 life, gold, bridge, tower
 +
|-
 +
| Burning Elixir || Gain 2 gold whenever you lose life
 +
|-
 +
| Cadastre || Remove all flag tiles from the isle
 +
|-
 +
| Charity || At the start of each wave, if you have 0 gold, gain 2  gold
 +
|-
 +
| Charred Wand || Gain 1 bridge whenever you lose life
 +
|-
 +
| Cold Snap || Add 2 ice traps to random path tiles
 +
|-
 +
| Combustion || Randomly spawn a Loop Tower
 +
|-
 +
| Construction || Grants a path tile
 +
|-
 +
| Crystal Shard || Gain 3 gold whenever you build adjacent to a Compass Stone (endpoint)
 +
|-
 +
| Cursed Shovel || Quarries disappear after being placed
 +
|-
 +
| Defense Scheme || The 4th card from now will be a Sniper Tower
 +
|-
 +
| Dehydrate || Remove half of all water tiles
 +
|-
 +
| Delirious Pact || Set life, gold, bridges, bombs to 5
 +
|-
 +
| Development || Grants a building tile
 +
|-
 +
| Drift Nets || Fishing Huts generate an additional 1 gold per water tile
 +
|-
 +
| Dynamite || Gain 2 bombs
 +
|-
 +
| Earnings || Gain (#) gold
 +
|-
 +
| Exchange || Lose 2 gold, gain 2 life
 +
|-
 +
| Explosives || Cannon Tower splash damage range increased by 1 tile
 +
|-
 +
| Falling Water || Remove all water tiles on the edge of the isle
 +
|-
 +
| Fire Shield || Become invincible for 1 wave
 +
|-
 +
| Fortification || Grants a tower tile
 +
|-
 +
| Frozen Flame || Ice traps deal 1 damage when stepped on
 +
|-
 +
| Genesis Stone || Extend the isle adjacent to any tower you build
 +
|-
 +
| Gold Rush || Spawn 3 coin pickups
 +
|-
 +
| Gravel Pit || Quarries also destroy tiles diagonally
 +
|-
 +
| Grinding Stone || Spike Traps stay up longer
 +
|-
 +
| Grow Ground || Randomly extend the isle
 +
|-
 +
| Haggler's Cloak || Shop prices are reduced by 1 gold
 +
|-
 +
| Horticulture || Ornate Towers also gain power from diagonally adjacent tiles
 +
|-
 +
| Ignition || Turn all existing traps into fire traps
 +
|-
 +
| Landscaping || Spawn a dig site
 +
|-
 +
| Materials || Gain 1 brigdge, 1 bomb
 +
|-
 +
| Moving Currents || Randomly spawn a Fishing Hut
 +
|-
 +
| Noxious Treasure || Gain 10 gold, lose 2 life
 +
|-
 +
| Old Bark || Gain 4 bridges
 +
|-
 +
| Outburst || Randomly spawn 2 fire traps
 +
|-
 +
| Outlook || Grants a flag tile
 +
|-
 +
| Path || Grants path tile shown
 +
|-
 +
| Pavement || The next 2 tiles will be corner paths
 +
|-
 +
| Peek || Look at the next 3 tiles and discard any number of them
 +
|-
 +
| Poison Darts || Ring Towers apply poison to enemies
 +
|-
 +
| Provisions || Your next 2 tile refreshes cost 0
 +
|-
 +
| Restock || Draw a new set of bonus cards
 +
|-
 +
| Restore || Gain 1 life
 +
|-
 +
| Reservoir || Cards containing water tiles can be skipped for free
 +
|-
 +
| Ring of Ruin || Gain 1 gold whenever a tile is destroyed
 +
|-
 +
| Roadwork || Fill all 1-tile-wide path gaps
 +
|-
 +
| Rottgen Shells || Gain 4 bombs
 +
|-
 +
| Sacrifice || Pray to the Gods!
 +
|-
 +
| Seal of Patience || If you don't place any tiles during a turn, gain 2 gold
 +
|-
 +
| Skewer || Add a spike trap to a random path tile
 +
|-
 +
| Toxic Leaf || The first 5 enemies each wave take 20% dage when spawning
 +
|-
 +
| Tranquility Rune || Gain 1 gold each wave you don't lose any life
 +
|-
 +
| Vantage Point || Spawn 2 high grounds
 +
|}
 +
 
 +
== Relics ==
  
 
{| class="wikitable"
 
{| class="wikitable"
! Relic Card !! Description
+
! Relic !! Description
 +
|-
 +
| Accumulation || Grow the entire isle
 +
|-
 +
| Border Stone || Gain 1 gold whenever you place a tile on the edge of the isle
 
|-
 
|-
 
| Carte Blanch || Immediately draw Bonus Cards, twice
 
| Carte Blanch || Immediately draw Bonus Cards, twice
 +
|-
 +
| Evergreen || Petal Towers stay open forever
 
|-
 
|-
 
| Explosives || CannonTower splash damage range increased by 1 tile
 
| Explosives || CannonTower splash damage range increased by 1 tile
 +
|-
 +
| Fate Essence || Gain an additional preview
 
|-
 
|-
 
| Fletching || Increases the damage of all Arrow Towers by 0.25
 
| Fletching || Increases the damage of all Arrow Towers by 0.25
 +
|-
 +
| Imitation || Whenever you connect exactly 3 of the same towers, gain a copy of that tower
 +
|-
 +
| Inferno Stone || Incrase damage from all Fire sources by 0.25
 +
|-
 +
| Jackpot || Gain (#) gold
 
|-
 
|-
 
| Quick Reload || Dart Towers reload ammo faster
 
| Quick Reload || Dart Towers reload ammo faster
 +
|-
 +
| Overflow || Gain 1 bomb now, and whenever a water tile is destroyed
 +
|-
 +
| Replication || Whenver you use a bomb on a tile, gain a copy of that tile
 +
|-
 +
| Reservoir || Cards containing water tiles can be skipped for free
 +
|-
 +
| Ruby Pendant || Tile refreshes cost 1 less; lose 3 lives
 +
|-
 +
| Twin Arrows || Sniper Towers attack an additional target
 +
|-
 +
| Scroll of Growth || Extedn the isle by 1 for each tile you place
 +
|-
 +
| Shifting Band || Flags turn in to Arrow Towers after placement
 +
|}
 +
 +
== Enemies ==
 +
 +
{| class="wikitable"
 +
! Name !! Life !! Equipment !! Description
 +
|-
 +
| Assasin || 8.5 || Dagger || Runs faster than most. Requires a long enough path to be stopped.
 +
|-
 +
| Brute || 26.0 || Beard || Can take quite a beating but walks slowly.
 +
|-
 +
| Champion || 62.0 || Sword forward || Slow walking menace that is very hard to kill.
 +
|-
 +
| Executioner || 18.5 || Axe || Starts off slowly but gains speed over time.
 +
|-
 +
| Henchman || 4.0 || Sword up || Stronger and meaner-looking than the Scout.
 +
|-
 +
| Protector || 11.0 || Shield || Carries a sheild that reduces damage by 50%. The shield breaks after 3 hits.
 +
|-
 +
| Scout || 2.0 || - || Weak but can become dangerous in numbers.
 +
|-
 +
| Warden || 27.0 || Handwarmer || Protected by a magic shield that fully blocks the next attack and regenerates every few seconds.
 +
|}
 +
 +
== Games of Chance ==
 +
 +
In-game offers (can be refused) to win or lose resources.
 +
 +
=== Encounters ===
 +
 +
{| class="wikitable"
 +
! Encounter !! Description
 +
|-
 +
| Beggar || Give to the poor!
 +
|-
 +
| Coin Toss || Play with your Life!
 +
|-
 +
| Everything must go! || ?
 +
|-
 +
| Genie || A gemie grants you a wish! Gain (#) gold or (#) life or a path tile of your choice
 +
|-
 +
| Gunsmith || A gunsmith has bombs for sale 1 bomb for (#) gold
 +
|-
 +
| High Roller || Roll the dice!
 +
|-
 +
| Seer || Predict the Future!
 +
|-
 +
| Used Goods || Purchase tiles and bonus cards!
 
|}
 
|}
  
== Magic Wheel ==
+
=== Coin Toss ===
 +
 
 +
{| class="wikitable"
 +
! Option !! Reward
 +
|-
 +
| Heads || gain (#) gold
 +
|-
 +
| Tails || lose 1 life
 +
|-
 +
|}
  
 +
=== Magic Wheel ===
 +
 
{| class="wikitable"
 
{| class="wikitable"
! Card !! Reward
+
! Symbol !! Reward
 
|-
 
|-
 
| Circle || get gold
 
| Circle || get gold

Latest revision as of 23:20, 22 January 2025

A place for Isle of Arrows information, as my google-fu did not find much.

Get this game from https://store.steampowered.com/app/1946970/Isle_of_Arrows/ I guarantee it's worth the $12.99 if you love tower defense games. :)

Note, additional paths spawn after levels 18 and 28.

Towers

Tower Type Target Splash? Speed Damage Range Direction Notes
Arrow Archery Lowest No Normal 1.00 1 360° Special Buildings can modify
Ballista Archery Lowest Yes Fast 1.20 3x3 // Facing
Boulder ? Lowest No Slow 3.00 1-2 Facing Rolls until blocked
Cannon ? Lowest Yes Normal 2.50 1 360°
Cluster Fire Lowest No Normal 1.50 1 360° Adjacent cluster towers increase damage
Dart ? Lowest No FAST 2.00 1-2 90° Three fast darts, but slow reload
Fire Blast Fire ALL AOE FAST 0.40 3x3 Facing
Geyser Water Lowest No Normal 1.25 1 90° Adjacent waters add 1 range
Legacy Archery Lowest No Fast 1.50 2 90° Given if previous game reached L20
Loop Fire AOE No Special ? 1 360° Orb of fire revolves clockwise around tower
Moat Water HIGHEST No Normal 1.40 1 + corners 360° Same area as Arrow on HG; on HG, same as Sniper
Ornate Nature Lowest No FAST 0.60 1 + centers 360° Adjacent gardens increase damage; on HG, same as Sniper
Petal Nature Lowest Yes FAST ? // lines, 5 long Left * Right HG makes double // lines
Ring Nature 3 Lowest No Slow 2.00 2 (but not 1) 360° Multiple attacks
Sniper Archery HIGHEST No Slow 3.00 2 360°

Structures

Structure Activation Effect
Arsenal Place when adjacent to 3 water tiles; gain 1 arrow and 1 cannon
Fire Pit Place adjacent ARROW towers get increased damage
Fishing Hut Place gain 2 gold for each adjacent water
Flame Trap Place adjacent paths get intermittant flame damage
Fountain Surround gain two heards
Garden Place gain 1 gold
Greenhouse Place adjacent nature towers…?
Hall of Flames Place Increases the damage of adjacent FIRE Towers by 75%
Ice Trap Place adjacent paths get ice patch (slow)
Market Square Surround enter black market
Monument Surround gain 3 bridges
Plaza Place surrounding empty tiles get gardens, gain 1 gold each; not a garden
Poison Trap Place adjacent tiles poison enemies
Quarry Place adjacent tiles destroyed; 1 gold per tile
Spike Trap Place adjacent paths get intermittant spike damage
Statue Surround gain two bombs
Stonemason Place adjacent towers become cannon towers (even if placed later)
Storehouse Place adjacent to two towers, gain bonus card
Tavern Place adjacent ARCHERY towers get 90% rate increase
Treasure Replace varies
Vault Destroy gain 8 gold
Watchpost Place adjacent towers target HIGHEST, 10% damage increase
Well Place gain 1 gold for each water in the same row or column
Workshop Place adjacent to two waters, gain path (straight or corner)

Bonus Cards

Bonus Description
Abundance Increase the chance for enemies to drop coins by 6%
Accumulation Grow the entire island
Allowance Gain 1 bridge whenever you enter a shop
Ball of Fire Loop Towers gain and additional orb
Band of Control Gain 1 life whenever you skip Bonus Cards or Relics
Bargain Enter the Black Market
Bombardment Randomly spawn a cannon tower
Bridges Gain 2 bridges
Bundle Gain 1 life, gold, bridge, tower
Burning Elixir Gain 2 gold whenever you lose life
Cadastre Remove all flag tiles from the isle
Charity At the start of each wave, if you have 0 gold, gain 2 gold
Charred Wand Gain 1 bridge whenever you lose life
Cold Snap Add 2 ice traps to random path tiles
Combustion Randomly spawn a Loop Tower
Construction Grants a path tile
Crystal Shard Gain 3 gold whenever you build adjacent to a Compass Stone (endpoint)
Cursed Shovel Quarries disappear after being placed
Defense Scheme The 4th card from now will be a Sniper Tower
Dehydrate Remove half of all water tiles
Delirious Pact Set life, gold, bridges, bombs to 5
Development Grants a building tile
Drift Nets Fishing Huts generate an additional 1 gold per water tile
Dynamite Gain 2 bombs
Earnings Gain (#) gold
Exchange Lose 2 gold, gain 2 life
Explosives Cannon Tower splash damage range increased by 1 tile
Falling Water Remove all water tiles on the edge of the isle
Fire Shield Become invincible for 1 wave
Fortification Grants a tower tile
Frozen Flame Ice traps deal 1 damage when stepped on
Genesis Stone Extend the isle adjacent to any tower you build
Gold Rush Spawn 3 coin pickups
Gravel Pit Quarries also destroy tiles diagonally
Grinding Stone Spike Traps stay up longer
Grow Ground Randomly extend the isle
Haggler's Cloak Shop prices are reduced by 1 gold
Horticulture Ornate Towers also gain power from diagonally adjacent tiles
Ignition Turn all existing traps into fire traps
Landscaping Spawn a dig site
Materials Gain 1 brigdge, 1 bomb
Moving Currents Randomly spawn a Fishing Hut
Noxious Treasure Gain 10 gold, lose 2 life
Old Bark Gain 4 bridges
Outburst Randomly spawn 2 fire traps
Outlook Grants a flag tile
Path Grants path tile shown
Pavement The next 2 tiles will be corner paths
Peek Look at the next 3 tiles and discard any number of them
Poison Darts Ring Towers apply poison to enemies
Provisions Your next 2 tile refreshes cost 0
Restock Draw a new set of bonus cards
Restore Gain 1 life
Reservoir Cards containing water tiles can be skipped for free
Ring of Ruin Gain 1 gold whenever a tile is destroyed
Roadwork Fill all 1-tile-wide path gaps
Rottgen Shells Gain 4 bombs
Sacrifice Pray to the Gods!
Seal of Patience If you don't place any tiles during a turn, gain 2 gold
Skewer Add a spike trap to a random path tile
Toxic Leaf The first 5 enemies each wave take 20% dage when spawning
Tranquility Rune Gain 1 gold each wave you don't lose any life
Vantage Point Spawn 2 high grounds

Relics

Relic Description
Accumulation Grow the entire isle
Border Stone Gain 1 gold whenever you place a tile on the edge of the isle
Carte Blanch Immediately draw Bonus Cards, twice
Evergreen Petal Towers stay open forever
Explosives CannonTower splash damage range increased by 1 tile
Fate Essence Gain an additional preview
Fletching Increases the damage of all Arrow Towers by 0.25
Imitation Whenever you connect exactly 3 of the same towers, gain a copy of that tower
Inferno Stone Incrase damage from all Fire sources by 0.25
Jackpot Gain (#) gold
Quick Reload Dart Towers reload ammo faster
Overflow Gain 1 bomb now, and whenever a water tile is destroyed
Replication Whenver you use a bomb on a tile, gain a copy of that tile
Reservoir Cards containing water tiles can be skipped for free
Ruby Pendant Tile refreshes cost 1 less; lose 3 lives
Twin Arrows Sniper Towers attack an additional target
Scroll of Growth Extedn the isle by 1 for each tile you place
Shifting Band Flags turn in to Arrow Towers after placement

Enemies

Name Life Equipment Description
Assasin 8.5 Dagger Runs faster than most. Requires a long enough path to be stopped.
Brute 26.0 Beard Can take quite a beating but walks slowly.
Champion 62.0 Sword forward Slow walking menace that is very hard to kill.
Executioner 18.5 Axe Starts off slowly but gains speed over time.
Henchman 4.0 Sword up Stronger and meaner-looking than the Scout.
Protector 11.0 Shield Carries a sheild that reduces damage by 50%. The shield breaks after 3 hits.
Scout 2.0 - Weak but can become dangerous in numbers.
Warden 27.0 Handwarmer Protected by a magic shield that fully blocks the next attack and regenerates every few seconds.

Games of Chance

In-game offers (can be refused) to win or lose resources.

Encounters

Encounter Description
Beggar Give to the poor!
Coin Toss Play with your Life!
Everything must go! ?
Genie A gemie grants you a wish! Gain (#) gold or (#) life or a path tile of your choice
Gunsmith A gunsmith has bombs for sale 1 bomb for (#) gold
High Roller Roll the dice!
Seer Predict the Future!
Used Goods Purchase tiles and bonus cards!

Coin Toss

Option Reward
Heads gain (#) gold
Tails lose 1 life

Magic Wheel

Symbol Reward
Circle get gold
Box get bonus card
X lose last tile from each path
Tower get tower
Heart lose life
Bridge get bridge