Difference between revisions of "Isle of Arrows"
Jump to navigation
Jump to search
(→Relics) |
|||
(20 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Tower !! Type !! Target !! Splash? !! Damage !! Range !! Direction !! Notes | + | ! Tower !! Type !! Target !! Splash? !! Speed !! Damage !! Range !! Direction !! Notes |
|- | |- | ||
− | | Arrow || Archery || Lowest || No || 1.00 || 1 || 360° || Special Buildings can modify | + | | Arrow || Archery || Lowest || No || Normal || 1.00 || 1 || 360° || Special Buildings can modify |
|- | |- | ||
− | | Ballista || Archery || Lowest || Yes || | + | | Ballista || Archery || Lowest || Yes || Fast || 1.20 || 3x3 // || Facing || |
|- | |- | ||
− | | Boulder || ? || | + | | Boulder || ? || Lowest || No || Slow || 3.00 || 1-2 || Facing || Rolls until blocked |
|- | |- | ||
− | | Cannon || ? || Lowest || Yes || | + | | Cannon || ? || Lowest || Yes || Normal || 2.50 || 1 || 360° || |
|- | |- | ||
− | | Cluster || Fire || Lowest || No || 1.50 || 1 || 360° || Adjacent cluster towers increase damage | + | | Cluster || Fire || Lowest || No || Normal || 1.50 || 1 || 360° || Adjacent cluster towers increase damage |
|- | |- | ||
− | | Dart || ? || | + | | Dart || ? || Lowest || No || FAST || 2.00 || 1-2 || 90° || Three fast darts, but slow reload |
|- | |- | ||
− | | Fire Blast || Fire || AOE || | + | | Fire Blast || Fire || ALL || AOE || FAST || 0.40 || 3x3 || Facing || |
|- | |- | ||
− | | Geyser || Water || Lowest || No || 1.25 || 1 || 90° || Adjacent waters add 1 range | + | | Geyser || Water || Lowest || No || Normal || 1.25 || 1 || 90° || Adjacent waters add 1 range |
|- | |- | ||
− | | | + | | Legacy || Archery || Lowest || No || Fast || 1.50 || 2 || 90° || Given if previous game reached L20 |
|- | |- | ||
− | | | + | | Loop || Fire || AOE || No || Special || ? || 1 || 360° || Orb of fire revolves clockwise around tower |
|- | |- | ||
− | | | + | | Moat || Water || HIGHEST || No || Normal || 1.40 || 1 + corners || 360° || Same area as Arrow on HG; on HG, same as Sniper |
|- | |- | ||
− | | | + | | Ornate || Nature || Lowest || No || FAST || 0.60 || 1 + centers || 360° || Adjacent gardens increase damage; on HG, same as Sniper |
|- | |- | ||
− | | | + | | Petal || Nature || Lowest || Yes || FAST || ? || // lines, 5 long || Left * Right || HG makes double // lines |
|- | |- | ||
− | | Sniper || Archery || HIGHEST || No || 3.00 || 2 || 360° || | + | | Ring || Nature || 3 Lowest || No || Slow || 2.00 || 2 (but not 1) || 360° || Multiple attacks |
+ | |- | ||
+ | | Sniper || Archery || HIGHEST || No || Slow || 3.00 || 2 || 360° || | ||
|} | |} | ||
Line 49: | Line 51: | ||
! Structure !! Activation !! Effect | ! Structure !! Activation !! Effect | ||
|- | |- | ||
− | | Fire Pit || Place || adjacent | + | | Arsenal || Place || when adjacent to 3 water tiles; gain 1 arrow and 1 cannon |
+ | |- | ||
+ | | Fire Pit || Place || adjacent ARROW towers get increased damage | ||
|- | |- | ||
| Fishing Hut || Place || gain 2 gold for each adjacent water | | Fishing Hut || Place || gain 2 gold for each adjacent water | ||
+ | |- | ||
+ | | Flame Trap || Place || adjacent paths get intermittant flame damage | ||
|- | |- | ||
| Fountain || Surround || gain two heards | | Fountain || Surround || gain two heards | ||
|- | |- | ||
| Garden || Place || gain 1 gold | | Garden || Place || gain 1 gold | ||
+ | |- | ||
+ | | Greenhouse || Place || adjacent nature towers…? | ||
+ | |- | ||
+ | | Hall of Flames || Place || Increases the damage of adjacent FIRE Towers by 75% | ||
|- | |- | ||
| Ice Trap || Place || adjacent paths get ice patch (slow) | | Ice Trap || Place || adjacent paths get ice patch (slow) | ||
Line 64: | Line 74: | ||
|- | |- | ||
| Plaza || Place || surrounding empty tiles get gardens, gain 1 gold each; not a garden | | Plaza || Place || surrounding empty tiles get gardens, gain 1 gold each; not a garden | ||
+ | |- | ||
+ | | Poison Trap || Place || adjacent tiles poison enemies | ||
|- | |- | ||
| Quarry || Place || adjacent tiles destroyed; 1 gold per tile | | Quarry || Place || adjacent tiles destroyed; 1 gold per tile | ||
+ | |- | ||
+ | | Spike Trap || Place || adjacent paths get intermittant spike damage | ||
|- | |- | ||
| Statue || Surround || gain two bombs | | Statue || Surround || gain two bombs | ||
|- | |- | ||
− | | Stonemason | + | | Stonemason || Place || adjacent towers become cannon towers (even if placed later) |
|- | |- | ||
| Storehouse || Place || adjacent to two towers, gain bonus card | | Storehouse || Place || adjacent to two towers, gain bonus card | ||
|- | |- | ||
− | | Tavern || Place || adjacent | + | | Tavern || Place || adjacent ARCHERY towers get 90% rate increase |
|- | |- | ||
| Treasure || Replace || varies | | Treasure || Replace || varies | ||
Line 86: | Line 100: | ||
|} | |} | ||
− | == | + | == Bonus Cards == |
+ | |||
+ | {| class="wikitable" | ||
+ | ! Bonus !! Description | ||
+ | |- | ||
+ | | Abundance || Increase the chance for enemies to drop coins by 6% | ||
+ | |- | ||
+ | | Accumulation || Grow the entire island | ||
+ | |- | ||
+ | | Allowance || Gain 1 bridge whenever you enter a shop | ||
+ | |- | ||
+ | | Ball of Fire || Loop Towers gain and additional orb | ||
+ | |- | ||
+ | | Band of Control || Gain 1 life whenever you skip Bonus Cards or Relics | ||
+ | |- | ||
+ | | Bargain || Enter the Black Market | ||
+ | |- | ||
+ | | Bombardment || Randomly spawn a cannon tower | ||
+ | |- | ||
+ | | Bridges || Gain 2 bridges | ||
+ | |- | ||
+ | | Bundle || Gain 1 life, gold, bridge, tower | ||
+ | |- | ||
+ | | Burning Elixir || Gain 2 gold whenever you lose life | ||
+ | |- | ||
+ | | Cadastre || Remove all flag tiles from the isle | ||
+ | |- | ||
+ | | Charity || At the start of each wave, if you have 0 gold, gain 2 gold | ||
+ | |- | ||
+ | | Charred Wand || Gain 1 bridge whenever you lose life | ||
+ | |- | ||
+ | | Cold Snap || Add 2 ice traps to random path tiles | ||
+ | |- | ||
+ | | Combustion || Randomly spawn a Loop Tower | ||
+ | |- | ||
+ | | Construction || Grants a path tile | ||
+ | |- | ||
+ | | Crystal Shard || Gain 3 gold whenever you build adjacent to a Compass Stone (endpoint) | ||
+ | |- | ||
+ | | Cursed Shovel || Quarries disappear after being placed | ||
+ | |- | ||
+ | | Defense Scheme || The 4th card from now will be a Sniper Tower | ||
+ | |- | ||
+ | | Dehydrate || Remove half of all water tiles | ||
+ | |- | ||
+ | | Delirious Pact || Set life, gold, bridges, bombs to 5 | ||
+ | |- | ||
+ | | Development || Grants a building tile | ||
+ | |- | ||
+ | | Drift Nets || Fishing Huts generate an additional 1 gold per water tile | ||
+ | |- | ||
+ | | Dynamite || Gain 2 bombs | ||
+ | |- | ||
+ | | Earnings || Gain (#) gold | ||
+ | |- | ||
+ | | Exchange || Lose 2 gold, gain 2 life | ||
+ | |- | ||
+ | | Explosives || Cannon Tower splash damage range increased by 1 tile | ||
+ | |- | ||
+ | | Falling Water || Remove all water tiles on the edge of the isle | ||
+ | |- | ||
+ | | Fire Shield || Become invincible for 1 wave | ||
+ | |- | ||
+ | | Fortification || Grants a tower tile | ||
+ | |- | ||
+ | | Frozen Flame || Ice traps deal 1 damage when stepped on | ||
+ | |- | ||
+ | | Genesis Stone || Extend the isle adjacent to any tower you build | ||
+ | |- | ||
+ | | Gold Rush || Spawn 3 coin pickups | ||
+ | |- | ||
+ | | Gravel Pit || Quarries also destroy tiles diagonally | ||
+ | |- | ||
+ | | Grinding Stone || Spike Traps stay up longer | ||
+ | |- | ||
+ | | Grow Ground || Randomly extend the isle | ||
+ | |- | ||
+ | | Haggler's Cloak || Shop prices are reduced by 1 gold | ||
+ | |- | ||
+ | | Horticulture || Ornate Towers also gain power from diagonally adjacent tiles | ||
+ | |- | ||
+ | | Ignition || Turn all existing traps into fire traps | ||
+ | |- | ||
+ | | Landscaping || Spawn a dig site | ||
+ | |- | ||
+ | | Materials || Gain 1 brigdge, 1 bomb | ||
+ | |- | ||
+ | | Moving Currents || Randomly spawn a Fishing Hut | ||
+ | |- | ||
+ | | Noxious Treasure || Gain 10 gold, lose 2 life | ||
+ | |- | ||
+ | | Old Bark || Gain 4 bridges | ||
+ | |- | ||
+ | | Outburst || Randomly spawn 2 fire traps | ||
+ | |- | ||
+ | | Outlook || Grants a flag tile | ||
+ | |- | ||
+ | | Path || Grants path tile shown | ||
+ | |- | ||
+ | | Pavement || The next 2 tiles will be corner paths | ||
+ | |- | ||
+ | | Peek || Look at the next 3 tiles and discard any number of them | ||
+ | |- | ||
+ | | Poison Darts || Ring Towers apply poison to enemies | ||
+ | |- | ||
+ | | Provisions || Your next 2 tile refreshes cost 0 | ||
+ | |- | ||
+ | | Restock || Draw a new set of bonus cards | ||
+ | |- | ||
+ | | Restore || Gain 1 life | ||
+ | |- | ||
+ | | Reservoir || Cards containing water tiles can be skipped for free | ||
+ | |- | ||
+ | | Ring of Ruin || Gain 1 gold whenever a tile is destroyed | ||
+ | |- | ||
+ | | Roadwork || Fill all 1-tile-wide path gaps | ||
+ | |- | ||
+ | | Rottgen Shells || Gain 4 bombs | ||
+ | |- | ||
+ | | Sacrifice || Pray to the Gods! | ||
+ | |- | ||
+ | | Seal of Patience || If you don't place any tiles during a turn, gain 2 gold | ||
+ | |- | ||
+ | | Skewer || Add a spike trap to a random path tile | ||
+ | |- | ||
+ | | Toxic Leaf || The first 5 enemies each wave take 20% dage when spawning | ||
+ | |- | ||
+ | | Tranquility Rune || Gain 1 gold each wave you don't lose any life | ||
+ | |- | ||
+ | | Vantage Point || Spawn 2 high grounds | ||
+ | |} | ||
+ | |||
+ | == Relics == | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Relic | + | ! Relic !! Description |
+ | |- | ||
+ | | Accumulation || Grow the entire isle | ||
+ | |- | ||
+ | | Border Stone || Gain 1 gold whenever you place a tile on the edge of the isle | ||
|- | |- | ||
| Carte Blanch || Immediately draw Bonus Cards, twice | | Carte Blanch || Immediately draw Bonus Cards, twice | ||
+ | |- | ||
+ | | Evergreen || Petal Towers stay open forever | ||
|- | |- | ||
| Explosives || CannonTower splash damage range increased by 1 tile | | Explosives || CannonTower splash damage range increased by 1 tile | ||
+ | |- | ||
+ | | Fate Essence || Gain an additional preview | ||
|- | |- | ||
| Fletching || Increases the damage of all Arrow Towers by 0.25 | | Fletching || Increases the damage of all Arrow Towers by 0.25 | ||
+ | |- | ||
+ | | Imitation || Whenever you connect exactly 3 of the same towers, gain a copy of that tower | ||
+ | |- | ||
+ | | Inferno Stone || Incrase damage from all Fire sources by 0.25 | ||
+ | |- | ||
+ | | Jackpot || Gain (#) gold | ||
|- | |- | ||
| Quick Reload || Dart Towers reload ammo faster | | Quick Reload || Dart Towers reload ammo faster | ||
+ | |- | ||
+ | | Overflow || Gain 1 bomb now, and whenever a water tile is destroyed | ||
+ | |- | ||
+ | | Replication || Whenver you use a bomb on a tile, gain a copy of that tile | ||
+ | |- | ||
+ | | Reservoir || Cards containing water tiles can be skipped for free | ||
+ | |- | ||
+ | | Ruby Pendant || Tile refreshes cost 1 less; lose 3 lives | ||
+ | |- | ||
+ | | Twin Arrows || Sniper Towers attack an additional target | ||
+ | |- | ||
+ | | Scroll of Growth || Extedn the isle by 1 for each tile you place | ||
+ | |- | ||
+ | | Shifting Band || Flags turn in to Arrow Towers after placement | ||
+ | |} | ||
+ | |||
+ | == Enemies == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Name !! Life !! Equipment !! Description | ||
+ | |- | ||
+ | | Assasin || 8.5 || Dagger || Runs faster than most. Requires a long enough path to be stopped. | ||
+ | |- | ||
+ | | Brute || 26.0 || Beard || Can take quite a beating but walks slowly. | ||
+ | |- | ||
+ | | Champion || 62.0 || Sword forward || Slow walking menace that is very hard to kill. | ||
+ | |- | ||
+ | | Executioner || 18.5 || Axe || Starts off slowly but gains speed over time. | ||
+ | |- | ||
+ | | Henchman || 4.0 || Sword up || Stronger and meaner-looking than the Scout. | ||
+ | |- | ||
+ | | Protector || 11.0 || Shield || Carries a sheild that reduces damage by 50%. The shield breaks after 3 hits. | ||
+ | |- | ||
+ | | Scout || 2.0 || - || Weak but can become dangerous in numbers. | ||
+ | |- | ||
+ | | Warden || 27.0 || Handwarmer || Protected by a magic shield that fully blocks the next attack and regenerates every few seconds. | ||
+ | |} | ||
+ | |||
+ | == Games of Chance == | ||
+ | |||
+ | In-game offers (can be refused) to win or lose resources. | ||
+ | |||
+ | === Encounters === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Encounter !! Description | ||
+ | |- | ||
+ | | Beggar || Give to the poor! | ||
+ | |- | ||
+ | | Coin Toss || Play with your Life! | ||
+ | |- | ||
+ | | Everything must go! || ? | ||
+ | |- | ||
+ | | Genie || A gemie grants you a wish! Gain (#) gold or (#) life or a path tile of your choice | ||
+ | |- | ||
+ | | Gunsmith || A gunsmith has bombs for sale 1 bomb for (#) gold | ||
+ | |- | ||
+ | | High Roller || Roll the dice! | ||
+ | |- | ||
+ | | Seer || Predict the Future! | ||
+ | |- | ||
+ | | Used Goods || Purchase tiles and bonus cards! | ||
|} | |} | ||
− | == | + | === Coin Toss === |
+ | |||
+ | {| class="wikitable" | ||
+ | ! Option !! Reward | ||
+ | |- | ||
+ | | Heads || gain (#) gold | ||
+ | |- | ||
+ | | Tails || lose 1 life | ||
+ | |- | ||
+ | |} | ||
+ | === Magic Wheel === | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | ! Symbol !! Reward |
|- | |- | ||
| Circle || get gold | | Circle || get gold |
Latest revision as of 23:20, 22 January 2025
A place for Isle of Arrows information, as my google-fu did not find much.
Get this game from https://store.steampowered.com/app/1946970/Isle_of_Arrows/ I guarantee it's worth the $12.99 if you love tower defense games. :)
Note, additional paths spawn after levels 18 and 28.
Towers
Tower | Type | Target | Splash? | Speed | Damage | Range | Direction | Notes |
---|---|---|---|---|---|---|---|---|
Arrow | Archery | Lowest | No | Normal | 1.00 | 1 | 360° | Special Buildings can modify |
Ballista | Archery | Lowest | Yes | Fast | 1.20 | 3x3 // | Facing | |
Boulder | ? | Lowest | No | Slow | 3.00 | 1-2 | Facing | Rolls until blocked |
Cannon | ? | Lowest | Yes | Normal | 2.50 | 1 | 360° | |
Cluster | Fire | Lowest | No | Normal | 1.50 | 1 | 360° | Adjacent cluster towers increase damage |
Dart | ? | Lowest | No | FAST | 2.00 | 1-2 | 90° | Three fast darts, but slow reload |
Fire Blast | Fire | ALL | AOE | FAST | 0.40 | 3x3 | Facing | |
Geyser | Water | Lowest | No | Normal | 1.25 | 1 | 90° | Adjacent waters add 1 range |
Legacy | Archery | Lowest | No | Fast | 1.50 | 2 | 90° | Given if previous game reached L20 |
Loop | Fire | AOE | No | Special | ? | 1 | 360° | Orb of fire revolves clockwise around tower |
Moat | Water | HIGHEST | No | Normal | 1.40 | 1 + corners | 360° | Same area as Arrow on HG; on HG, same as Sniper |
Ornate | Nature | Lowest | No | FAST | 0.60 | 1 + centers | 360° | Adjacent gardens increase damage; on HG, same as Sniper |
Petal | Nature | Lowest | Yes | FAST | ? | // lines, 5 long | Left * Right | HG makes double // lines |
Ring | Nature | 3 Lowest | No | Slow | 2.00 | 2 (but not 1) | 360° | Multiple attacks |
Sniper | Archery | HIGHEST | No | Slow | 3.00 | 2 | 360° |
Structures
Structure | Activation | Effect |
---|---|---|
Arsenal | Place | when adjacent to 3 water tiles; gain 1 arrow and 1 cannon |
Fire Pit | Place | adjacent ARROW towers get increased damage |
Fishing Hut | Place | gain 2 gold for each adjacent water |
Flame Trap | Place | adjacent paths get intermittant flame damage |
Fountain | Surround | gain two heards |
Garden | Place | gain 1 gold |
Greenhouse | Place | adjacent nature towers…? |
Hall of Flames | Place | Increases the damage of adjacent FIRE Towers by 75% |
Ice Trap | Place | adjacent paths get ice patch (slow) |
Market Square | Surround | enter black market |
Monument | Surround | gain 3 bridges |
Plaza | Place | surrounding empty tiles get gardens, gain 1 gold each; not a garden |
Poison Trap | Place | adjacent tiles poison enemies |
Quarry | Place | adjacent tiles destroyed; 1 gold per tile |
Spike Trap | Place | adjacent paths get intermittant spike damage |
Statue | Surround | gain two bombs |
Stonemason | Place | adjacent towers become cannon towers (even if placed later) |
Storehouse | Place | adjacent to two towers, gain bonus card |
Tavern | Place | adjacent ARCHERY towers get 90% rate increase |
Treasure | Replace | varies |
Vault | Destroy | gain 8 gold |
Watchpost | Place | adjacent towers target HIGHEST, 10% damage increase |
Well | Place | gain 1 gold for each water in the same row or column |
Workshop | Place | adjacent to two waters, gain path (straight or corner) |
Bonus Cards
Bonus | Description |
---|---|
Abundance | Increase the chance for enemies to drop coins by 6% |
Accumulation | Grow the entire island |
Allowance | Gain 1 bridge whenever you enter a shop |
Ball of Fire | Loop Towers gain and additional orb |
Band of Control | Gain 1 life whenever you skip Bonus Cards or Relics |
Bargain | Enter the Black Market |
Bombardment | Randomly spawn a cannon tower |
Bridges | Gain 2 bridges |
Bundle | Gain 1 life, gold, bridge, tower |
Burning Elixir | Gain 2 gold whenever you lose life |
Cadastre | Remove all flag tiles from the isle |
Charity | At the start of each wave, if you have 0 gold, gain 2 gold |
Charred Wand | Gain 1 bridge whenever you lose life |
Cold Snap | Add 2 ice traps to random path tiles |
Combustion | Randomly spawn a Loop Tower |
Construction | Grants a path tile |
Crystal Shard | Gain 3 gold whenever you build adjacent to a Compass Stone (endpoint) |
Cursed Shovel | Quarries disappear after being placed |
Defense Scheme | The 4th card from now will be a Sniper Tower |
Dehydrate | Remove half of all water tiles |
Delirious Pact | Set life, gold, bridges, bombs to 5 |
Development | Grants a building tile |
Drift Nets | Fishing Huts generate an additional 1 gold per water tile |
Dynamite | Gain 2 bombs |
Earnings | Gain (#) gold |
Exchange | Lose 2 gold, gain 2 life |
Explosives | Cannon Tower splash damage range increased by 1 tile |
Falling Water | Remove all water tiles on the edge of the isle |
Fire Shield | Become invincible for 1 wave |
Fortification | Grants a tower tile |
Frozen Flame | Ice traps deal 1 damage when stepped on |
Genesis Stone | Extend the isle adjacent to any tower you build |
Gold Rush | Spawn 3 coin pickups |
Gravel Pit | Quarries also destroy tiles diagonally |
Grinding Stone | Spike Traps stay up longer |
Grow Ground | Randomly extend the isle |
Haggler's Cloak | Shop prices are reduced by 1 gold |
Horticulture | Ornate Towers also gain power from diagonally adjacent tiles |
Ignition | Turn all existing traps into fire traps |
Landscaping | Spawn a dig site |
Materials | Gain 1 brigdge, 1 bomb |
Moving Currents | Randomly spawn a Fishing Hut |
Noxious Treasure | Gain 10 gold, lose 2 life |
Old Bark | Gain 4 bridges |
Outburst | Randomly spawn 2 fire traps |
Outlook | Grants a flag tile |
Path | Grants path tile shown |
Pavement | The next 2 tiles will be corner paths |
Peek | Look at the next 3 tiles and discard any number of them |
Poison Darts | Ring Towers apply poison to enemies |
Provisions | Your next 2 tile refreshes cost 0 |
Restock | Draw a new set of bonus cards |
Restore | Gain 1 life |
Reservoir | Cards containing water tiles can be skipped for free |
Ring of Ruin | Gain 1 gold whenever a tile is destroyed |
Roadwork | Fill all 1-tile-wide path gaps |
Rottgen Shells | Gain 4 bombs |
Sacrifice | Pray to the Gods! |
Seal of Patience | If you don't place any tiles during a turn, gain 2 gold |
Skewer | Add a spike trap to a random path tile |
Toxic Leaf | The first 5 enemies each wave take 20% dage when spawning |
Tranquility Rune | Gain 1 gold each wave you don't lose any life |
Vantage Point | Spawn 2 high grounds |
Relics
Relic | Description |
---|---|
Accumulation | Grow the entire isle |
Border Stone | Gain 1 gold whenever you place a tile on the edge of the isle |
Carte Blanch | Immediately draw Bonus Cards, twice |
Evergreen | Petal Towers stay open forever |
Explosives | CannonTower splash damage range increased by 1 tile |
Fate Essence | Gain an additional preview |
Fletching | Increases the damage of all Arrow Towers by 0.25 |
Imitation | Whenever you connect exactly 3 of the same towers, gain a copy of that tower |
Inferno Stone | Incrase damage from all Fire sources by 0.25 |
Jackpot | Gain (#) gold |
Quick Reload | Dart Towers reload ammo faster |
Overflow | Gain 1 bomb now, and whenever a water tile is destroyed |
Replication | Whenver you use a bomb on a tile, gain a copy of that tile |
Reservoir | Cards containing water tiles can be skipped for free |
Ruby Pendant | Tile refreshes cost 1 less; lose 3 lives |
Twin Arrows | Sniper Towers attack an additional target |
Scroll of Growth | Extedn the isle by 1 for each tile you place |
Shifting Band | Flags turn in to Arrow Towers after placement |
Enemies
Name | Life | Equipment | Description |
---|---|---|---|
Assasin | 8.5 | Dagger | Runs faster than most. Requires a long enough path to be stopped. |
Brute | 26.0 | Beard | Can take quite a beating but walks slowly. |
Champion | 62.0 | Sword forward | Slow walking menace that is very hard to kill. |
Executioner | 18.5 | Axe | Starts off slowly but gains speed over time. |
Henchman | 4.0 | Sword up | Stronger and meaner-looking than the Scout. |
Protector | 11.0 | Shield | Carries a sheild that reduces damage by 50%. The shield breaks after 3 hits. |
Scout | 2.0 | - | Weak but can become dangerous in numbers. |
Warden | 27.0 | Handwarmer | Protected by a magic shield that fully blocks the next attack and regenerates every few seconds. |
Games of Chance
In-game offers (can be refused) to win or lose resources.
Encounters
Encounter | Description |
---|---|
Beggar | Give to the poor! |
Coin Toss | Play with your Life! |
Everything must go! | ? |
Genie | A gemie grants you a wish! Gain (#) gold or (#) life or a path tile of your choice |
Gunsmith | A gunsmith has bombs for sale 1 bomb for (#) gold |
High Roller | Roll the dice! |
Seer | Predict the Future! |
Used Goods | Purchase tiles and bonus cards! |
Coin Toss
Option | Reward |
---|---|
Heads | gain (#) gold |
Tails | lose 1 life |
Magic Wheel
Symbol | Reward |
---|---|
Circle | get gold |
Box | get bonus card |
X | lose last tile from each path |
Tower | get tower |
Heart | lose life |
Bridge | get bridge |