Difference between revisions of "Isle of Arrows"

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| Outlook || Grants a flag tile
 
| Outlook || Grants a flag tile
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| Path || Grants path tile shown
 
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| Pavement || The next 2 tiles will be corner paths
 
| Pavement || The next 2 tiles will be corner paths

Revision as of 14:50, 11 January 2025

A place for Isle of Arrows information, as my google-fu did not find much.

Get this game from https://store.steampowered.com/app/1946970/Isle_of_Arrows/ I guarantee it's worth the $12.99 if you love tower defense games. :)

Note, additional paths spawn after levels 18 and 28.

Towers

Tower Type Target Splash? Speed Damage Range Direction Notes
Arrow Archery Lowest No Normal 1.00 1 360° Special Buildings can modify
Ballista Archery Lowest Yes Fast ? 3x3 Facing
Boulder ? Closest No Slow ? 1-2 Facing Rolls until blocked
Cannon ? Lowest Yes Normal 2.50 1 360°
Cluster Fire Lowest No Normal 1.50 1 360° Adjacent cluster towers increase damage
Dart ? Closest No FAST 2.00 1-2 90° Three fast darts, but slow reload
Fire Blast Fire All AOE FAST 0.40 3x3 Facing
Geyser Water Lowest No Normal 1.25 1 90° Adjacent waters add 1 range
Loop Fire AOE No Special ? 1 360° Orb of fire revolves clockwise around tower
Moat Water HIGHEST No Normal 1.40 1 + corners 360° Same area as Arrow on HG; on HG, same as Sniper
Ornate Nature Lowest No FAST 0.60 1 + centers 360° Adjacent gardens increase damage; on HG, same as Sniper
Petal Nature Lowest Yes FAST ? // lines, 5 long Left * Right HG makes double // lines
Ring Nature 3 Lowest No Slow 2.00 2 (but not 1) 360° Multiple attacks
Sniper Archery HIGHEST No Slow 3.00 2 360°

Structures

Structure Activation Effect
Arsenal Place when adjacent to 3 water tiles; gain 1 arrow and 1 cannon
Fire Pit Place adjacent ARROW towers get increased damage
Fishing Hut Place gain 2 gold for each adjacent water
Flame Trap Place adjacent paths get intermittant flame damage
Fountain Surround gain two heards
Garden Place gain 1 gold
Greenhouse Place adjacent nature towers…?
Hall of Flames Place Increases the damage of adjacent FIRE Towers by 75%
Ice Trap Place adjacent paths get ice patch (slow)
Market Square Surround enter black market
Monument Surround gain 3 bridges
Plaza Place surrounding empty tiles get gardens, gain 1 gold each; not a garden
Poison Trap Place adjacent tiles poison enemies
Quarry Place adjacent tiles destroyed; 1 gold per tile
Spike Trap Place adjacent paths get intermittant spike damage
Statue Surround gain two bombs
Stonemason Place adjacent towers become cannon towers (even if placed later)
Storehouse Place adjacent to two towers, gain bonus card
Tavern Place adjacent ARCHERY towers get 90% rate increase
Treasure Replace varies
Vault Destroy gain 8 gold
Watchpost Place adjacent towers target HIGHEST, 10% damage increase
Well Place gain 1 gold for each water in the same row or column
Workshop Place adjacent to two waters, gain path (straight or corner)

Bonus Cards

Bonus Description
Abundance Increase the chance for enemies to drop coins by 6%
Allowance Gain 1 bridge whenever you enter a shop
Ball of Fire Loop Towers gain and additional orb
Band of Control Gain 1 life whenever you skip Bonus Cards or Relics
Bargain Enter the Black Market
Bombardment Randomly spawn a cannon tower
Bridges Gain 2 bridges
Bundle Gain 1 life, gold, bridge, tower
Burning Elixir Gain 2 gold whenever you lose life
Cadastre Remove all flag tiles from the isle
Charity At the start of each wave, if you have 0 gold, gain 2 gold
Charred Wand Gain 1 bridge whenever you lose life
Cold Snap Add 2 ice traps to random path tiles
Combustion Randomly spawn a Loop Tower
Construction Grants a path tile
Crystal Shard Gain 3 gold whenever you build adjacent to a Compass Stone (endpoint)
Cursed Shovel Quarries disappear after being placed
Defense Scheme The 4th card from now will be a Sniper Tower
Dehydrate Remove half of all water tiles
Delirious Pact Set life, gold, bridges, bombs to 5
Development Grants a building tile
Drift Nets Fishing Huts generate an additional 1 gold per water tile
Dynamite Gain 2 bombs
Earnings Gain (#) gold
Exchange Lose 2 gold, gain 2 life
Explosives Cannon Tower splash damage range increased by 1 tile
Falling Water Remove all water tiles on the edge of the isle
Fire Shield Become invincible for 1 wave
Fortification Grants a tower tile
Frozen Flame Ice traps deal 1 damage when stepped on
Genesis Stone Extend the isle adjacent to any tower you build
Gold Rush Spawn 3 coin pickups
Gravel Pit Quarries also destroy tiles diagonally
Grinding Stone Spike Traps stay up longer
Grow Ground Randomly extend the isle
Haggler's Cloak Shop prices are reduced by 1 gold
Horticulture Ornate Towers also gain power from diagonally adjacent tiles
Ignition Turn all existing traps into fire traps
Landscaping Spawn a dig site
Materials Gain 1 brigdge, 1 bomb
Moving Currents Randomly spawn a Fishing Hut
Noxious Treasure Gain 10 gold, lose 2 life
Old Bark Gain 4 bridges
Outburst Randomly spawn 2 fire traps
Outlook Grants a flag tile
Path Grants path tile shown
Pavement The next 2 tiles will be corner paths
Peek Look at the next 3 tiles and discard any number of them
Poison Darts Ring Towers apply poison to enemies
Provisions Your next 2 tile refreshes cost 0
Restock Draw a new set of bonus cards
Restore Gain 1 life
Reservoir Cards containing water tiles can be skipped for free
Ring of Ruin Gain 1 gold whenever a tile is destroyed
Roadwork Fill all 1-tile-wide path gaps
Rottgen Shells Gain 4 bombs
Sacrifice Pray to the Gods!
Seal of Patience If you don't place any tiles during a turn, gain 2 gold
Skewer Add a spike trap to a random path tile
Toxic Leaf The first 5 enemies each wave take 20% dage when spawning
Tranquility Rune Gain 1 gold each wave you don't lose any life
Vantage Point Spawn 2 high grounds

Relics

Relic Description
Accumulation Grow the entire isle
Border Stone Gain 1 gold whenever you place a tile on the edge of the isle
Carte Blanch Immediately draw Bonus Cards, twice
Evergreen Petal Towers stay open forever
Explosives CannonTower splash damage range increased by 1 tile
Fate Essence Gain an additional preview
Fletching Increases the damage of all Arrow Towers by 0.25
Imitation Whenever you connect exactly 3 of the same towers, gain a copy of that tower
Inferno Stone Incrase damage from all Fire sources by 0.25
Jackpot Gain (#) gold
Quick Reload Dart Towers reload ammo faster
Overflow Gain 1 bomb now, and whenever a water tile is destroyed
Replication Whenver you use a bomb on a tile, gain a copy of that tile
Reservoir Cards containing water tiles can be skipped for free
Ruby Pendant Tile refreshes cost 1 less; lose 3 lives
Twin Arrows Sniper Towers attack an additional target
Scroll of Growth Extedn the isle by 1 for each tile you place
Shifting Band Flags turn in to Arrow Towers after placement

Games of Chance

In-game offers (can be refused) to win or lose resources.

Encounters

Encounter Description
Beggar Give to the poor!
Coin Toss Play with your Life!
Everything must go! ?
High Roller Roll the dice!
Seer Predict the Future!
Used Goods Purchase tiles and bonus cards!

Coin Toss

Option Reward
Heads gain (#) gold
Tails lose 1 life

Magic Wheel

Symbol Reward
Circle get gold
Box get bonus card
X lose last tile from each path
Tower get tower
Heart lose life
Bridge get bridge