A place for Isle of Arrows information, as my google-fu did not find much.
Get this game from https://store.steampowered.com/app/1946970/Isle_of_Arrows/ I guarantee it's worth the $12.99 if you love tower defense games. :)
Note, additional paths spawn after levels 18 and 28.
Towers
Tower |
Type |
Target |
Splash? |
Speed |
Damage |
Range |
Direction |
Notes
|
Arrow |
Archery |
Lowest |
No |
Normal |
1.00 |
1 |
360° |
Special Buildings can modify
|
Ballista |
Archery |
Lowest |
Yes |
Fast |
? |
3x3 |
Facing |
|
Boulder |
? |
Closest |
No |
Slow |
? |
1-2 |
Facing |
Rolls until blocked
|
Cannon |
? |
Lowest |
Yes |
Normal |
2.50 |
1 |
360° |
|
Cluster |
Fire |
Lowest |
No |
Normal |
1.50 |
1 |
360° |
Adjacent cluster towers increase damage
|
Dart |
? |
Closest |
No |
FAST |
2.00 |
1-2 |
90° |
Three fast darts, but slow reload
|
Fire Blast |
Fire |
All |
AOE |
FAST |
0.40 |
3x3 |
Facing |
|
Geyser |
Water |
Lowest |
No |
Normal |
1.25 |
1 |
90° |
Adjacent waters add 1 range
|
Loop |
Fire |
AOE |
No |
Special |
? |
1 |
360° |
Orb of fire revolves clockwise around tower
|
Moat |
Water |
HIGHEST |
No |
Normal |
1.40 |
1 + corners |
360° |
Same area as Arrow on HG; on HG, same as Sniper
|
Ornate |
Nature |
Lowest |
No |
FAST |
0.60 |
1 + centers |
360° |
Adjacent gardens increase damage; on HG, same as Sniper
|
Petal |
Nature |
Lowest |
Yes |
FAST |
? |
// lines, 5 long |
Left * Right |
HG makes double // lines
|
Ring |
Nature |
3 Lowest |
No |
Slow |
2.00 |
2 (but not 1) |
360° |
Multiple attacks
|
Sniper |
Archery |
HIGHEST |
No |
Slow |
3.00 |
2 |
360° |
|
Structures
Structure |
Activation |
Effect
|
Arsenal |
Place |
when adjacent to 3 water tiles; gain 1 arrow and 1 cannon
|
Fire Pit |
Place |
adjacent ARROW towers get increased damage
|
Fishing Hut |
Place |
gain 2 gold for each adjacent water
|
Flame Trap |
Place |
adjacent paths get intermittant flame damage
|
Fountain |
Surround |
gain two heards
|
Garden |
Place |
gain 1 gold
|
Greenhouse |
Place |
adjacent nature towers…?
|
Hall of Flames |
Place |
Increases the damage of adjacent FIRE Towers by 75%
|
Ice Trap |
Place |
adjacent paths get ice patch (slow)
|
Market Square |
Surround |
enter black market
|
Monument |
Surround |
gain 3 bridges
|
Plaza |
Place |
surrounding empty tiles get gardens, gain 1 gold each; not a garden
|
Poison Trap |
Place |
adjacent tiles poison enemies
|
Quarry |
Place |
adjacent tiles destroyed; 1 gold per tile
|
Spike Trap |
Place |
adjacent paths get intermittant spike damage
|
Statue |
Surround |
gain two bombs
|
Stonemason |
Place |
adjacent towers become cannon towers (even if placed later)
|
Storehouse |
Place |
adjacent to two towers, gain bonus card
|
Tavern |
Place |
adjacent ARCHERY towers get 90% rate increase
|
Treasure |
Replace |
varies
|
Vault |
Destroy |
gain 8 gold
|
Watchpost |
Place |
adjacent towers target HIGHEST, 10% damage increase
|
Well |
Place |
gain 1 gold for each water in the same row or column
|
Workshop |
Place |
adjacent to two waters, gain path (straight or corner)
|
Bonus Cards
Bonus |
Description
|
Abundance |
Increase the chance for enemies to drop coins by 6%
|
Allowance |
Gain 1 bridge whenever you enter a shop
|
Ball of Fire |
Loop Towers gain and additional orb
|
Band of Control |
Gain 1 life whenever you skip Bonus Cards or Relics
|
Bargain |
Enter the Black Market
|
Bombardment |
Randomly spawn a cannon tower
|
Bridges |
Gain 2 bridges
|
Bundle |
Gain 1 life, gold, bridge, tower
|
Burning Elixir |
Gain 2 gold whenever you lose life
|
Cadastre |
Remove all flag tiles from the isle
|
Charity |
At the start of each wave, if you have 0 gold, gain 2 gold
|
Charred Wand |
Gain 1 bridge whenever you lose life
|
Cold Snap |
Add 2 ice traps to random path tiles
|
Combustion |
Randomly spawn a Loop Tower
|
Construction |
Grants a path tile
|
Crystal Shard |
Gain 3 gold whenever you build adjacent to a Compass Stone (endpoint)
|
Cursed Shovel |
Quarries disappear after being placed
|
Defense Scheme |
The 4th card from now will be a Sniper Tower
|
Dehydrate |
Remove half of all water tiles
|
Delirious Pact |
Set life, gold, bridges, bombs to 5
|
Development |
Grants a building tile
|
Drift Nets |
Fishing Huts generate an additional 1 gold per water tile
|
Dynamite |
Gain 2 bombs
|
Earnings |
Gain (#) gold
|
Exchange |
Lose 2 gold, gain 2 life
|
Explosives |
Cannon Tower splash damage range increased by 1 tile
|
Falling Water |
Remove all water tiles on the edge of the isle
|
Fire Shield |
Become invincible for 1 wave
|
Fortification |
Grants a tower tile
|
Frozen Flame |
Ice traps deal 1 damage when stepped on
|
Genesis Stone |
Extend the isle adjacent to any tower you build
|
Gold Rush |
Spawn 3 coin pickups
|
Gravel Pit |
Quarries also destroy tiles diagonally
|
Grinding Stone |
Spike Traps stay up longer
|
Grow Ground |
Randomly extend the isle
|
Haggler's Cloak |
Shop prices are reduced by 1 gold
|
Horticulture |
Ornate Towers also gain power from diagonally adjacent tiles
|
Ignition |
Turn all existing traps into fire traps
|
Landscaping |
Spawn a dig site
|
Materials |
Gain 1 brigdge, 1 bomb
|
Moving Currents |
Randomly spawn a Fishing Hut
|
Noxious Treasure |
Gain 10 gold, lose 2 life
|
Old Bark |
Gain 4 bridges
|
Outburst |
Randomly spawn 2 fire traps
|
Outlook |
Grants a flag tile
|
Path |
Grants path tile shown
|
Pavement |
The next 2 tiles will be corner paths
|
Peek |
Look at the next 3 tiles and discard any number of them
|
Poison Darts |
Ring Towers apply poison to enemies
|
Provisions |
Your next 2 tile refreshes cost 0
|
Restock |
Draw a new set of bonus cards
|
Restore |
Gain 1 life
|
Reservoir |
Cards containing water tiles can be skipped for free
|
Ring of Ruin |
Gain 1 gold whenever a tile is destroyed
|
Roadwork |
Fill all 1-tile-wide path gaps
|
Rottgen Shells |
Gain 4 bombs
|
Sacrifice |
Pray to the Gods!
|
Seal of Patience |
If you don't place any tiles during a turn, gain 2 gold
|
Skewer |
Add a spike trap to a random path tile
|
Toxic Leaf |
The first 5 enemies each wave take 20% dage when spawning
|
Tranquility Rune |
Gain 1 gold each wave you don't lose any life
|
Vantage Point |
Spawn 2 high grounds
|
Relics
Relic |
Description
|
Accumulation |
Grow the entire isle
|
Border Stone |
Gain 1 gold whenever you place a tile on the edge of the isle
|
Carte Blanch |
Immediately draw Bonus Cards, twice
|
Evergreen |
Petal Towers stay open forever
|
Explosives |
CannonTower splash damage range increased by 1 tile
|
Fate Essence |
Gain an additional preview
|
Fletching |
Increases the damage of all Arrow Towers by 0.25
|
Imitation |
Whenever you connect exactly 3 of the same towers, gain a copy of that tower
|
Inferno Stone |
Incrase damage from all Fire sources by 0.25
|
Jackpot |
Gain (#) gold
|
Quick Reload |
Dart Towers reload ammo faster
|
Overflow |
Gain 1 bomb now, and whenever a water tile is destroyed
|
Replication |
Whenver you use a bomb on a tile, gain a copy of that tile
|
Reservoir |
Cards containing water tiles can be skipped for free
|
Ruby Pendant |
Tile refreshes cost 1 less; lose 3 lives
|
Twin Arrows |
Sniper Towers attack an additional target
|
Scroll of Growth |
Extedn the isle by 1 for each tile you place
|
Shifting Band |
Flags turn in to Arrow Towers after placement
|
Games of Chance
In-game offers (can be refused) to win or lose resources.
Encounters
Encounter |
Description
|
Beggar |
Give to the poor!
|
Coin Toss |
Play with your Life!
|
Everything must go! |
?
|
Genie |
A gemie grants you a wish! Gain (#) gold or (#) life or a path tile of your choice
|
Gunsmith |
A gunsmith has bombs for sale 1 bomb for (#) gold
|
High Roller |
Roll the dice!
|
Seer |
Predict the Future!
|
Used Goods |
Purchase tiles and bonus cards!
|
Coin Toss
Option |
Reward
|
Heads |
gain (#) gold
|
Tails |
lose 1 life
|
Magic Wheel
Symbol |
Reward
|
Circle |
get gold
|
Box |
get bonus card
|
X |
lose last tile from each path
|
Tower |
get tower
|
Heart |
lose life
|
Bridge |
get bridge
|