Shaman AAs

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Revision as of 02:35, 16 January 2023 by Davo (talk | contribs)
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A bit of History

Back in the day, when AAs came slowly, release by release, there was probably nothing more hotly debated (re: Shaman development) than which AAs were more important than others.

However, with the people at max level mostly having what they need (having earned them over the years and decades), and new Shamans seeking the top of the game mostly using the Autogrant feature, there is little discussion nowadays about what to get when.

Note that AA Autogrant is only available to paid subscriptions; but then the higest levels and the last two expansions are also only available to paid subscriptions.

Below are my recommendations for those not on Autogrant, and they're what I'll be doing.

Primary AAs

  • At level 51 you can spend points on General abilities. Six are requred to open up Archetype abilities. The default used to be Run3 (Innate Run Speed now goes to 7) and either Regen3 (-eration now goes to 55) or Metab3 (-olism now goes to 5).
  • At level 55 you can spend points on Archetype abilities. MC3 is required for AA Canni, so there you go. The MC max is now 45.
  • At level 59 you can spend points on Class abilities. What we used to call Canni IV is now one of 27 levels of the Cannibalization AA. This is what you want.

Secondary AAs

We'll see how this goes, but I fondly remember getting great use out of VP (Virulent Paralysis), the root AA (located under Archetype - do other classes get this?) and SC (Spirit Call), the swarm pets.

I'll probably get some of both and one rank of RC, and then put all the XP toward leveling, getting autogrant when I sub at ~75. At least that's the plan.

Tertiary AAs

I've not researched further yet, but I'll document my experiences here.