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Shaman Epic 1.5

Here are the current instructions as compiled by Valsuvious in the original post and subsequent edits and follow-up posts.

All fights can be handled by one full or partial group of reasonably AAd and geared level 65 characters, although some of them are much tougher than others.
A second or third group may be required for some content, based on the relative power of your group(s).
General concensus is that the
Netherbian Swarmfiend is the toughest encounter; please note that he will not drop his quest loot unless a Shaman at the proper stage in the quest is present. All other drops may be collected well in advance.

This is the text if you already have Epic 1.0 (or did the 1.0 Workaround, which starts here). Checklist is here.
If you want to start Epic 1.0, EQShaman has a great walkthrough
here; however, please note that Kirn has moved.


Updated 29 Oct 04

Part I:

North Freeport

The Elder Spirit of Enlightenment is in Jade Tiger's Den in the first room on the third floor.

You say, 'Hail, Elder Spirit of Enlightenment'

Elder Spirit of Enlightenment eyes you with an ageless wisdom. 'Ah, your spirit shines brightly. Should I know you?

'You say, 'I am a Shaman'

Elder Spirit of Enlightenment says 'Ah, yes. You are not only a shaman, but one who has passed the tests of the heyokah. There are many problems that face us now and I grow weaker by the day. If you feel you are ready to bear a great burden and help all of those like us, including the immortals that charge our essence and consciousness, say [it is so].'

You say, Iit is so.'

Elder Spirit of Enlightenment says 'To have you here, believing in us and our existence does give me warmth, but my length of time here and others like me may be at an end. The spirits are troubled and a darkness washes through our existence that we seem helpless to prevent. That is why I talk to you now -- to help us. Without the help of mortals, we may [blow away] with the winds.'

You say, 'We may blow away?'

Elder Spirit of Enlightenment says 'You have heard of the darkness in Taelosia that came from another place. You may have even seen the world that is overshadowed by the dark influence of Discord. That seeping ill that is not touchable by claw or paw has wormed its way into the [streams of the spirit world] and the more it does, the more we, and I weaken.'

You say, 'What streams of the spirit world?'

Elder Spirit of Enlightenment says 'Yes, it is true. I feel myself fading more with each turn of time. You are familiar with the ways of herbs and potions and you can aid me, should you [find the will]. With strength to keep me before you in the mortal realm, I can guide you so that you may aid us all. There is much to tell you that I will not reveal yet, lest you be tempted to take advantage -- which has happened before.'

You say, 'I shall find the will.'

Elder Spirit of Enlightenment says 'Very well. You will not find this an easy task. There are several things you must do and other heyokah you must find that have helped us in the past. Where there is glitter upon the setting of Ro, you will find an agent of the spirits. In the deep waters where the megalodon is said to hunt, there is another. And where the wonders of nature rise in the dark, another ally awaits. Look for light in the denseness of entwined shadows. One will greet you with all you have learned. She is doing research in a bustling labyrinth of creatures and can educate you where I cannot. Tell them all of me and they will give you audience.'

Lake Rathe

Kimm McShannel is in the bottom left corner, past all the water and onto the small cove there. Loc -936, 2225

You say, 'The Elder Spirit of Enlightenment sent me.'

Kimm McShannel says 'Aye, well then. Watch yerself. Thar be a crazy fella over there. Been trying for days, I 'ave, to get 'im to make some sense about this megalodon creature 'e keeps prattling on about. I been a bit shy o' stepping in the lake to get some seaweed for the spirit's potion. Maybe you could go take a look. Somethin' usually comes by to snap 'em up when they grow, so ye may need to route around a tad out there. You think you are [up to it]?'

You say, 'I am up to it.'

Kimm McShannel says 'Very well, then, off you go in search of the seaweed.'

Head into the water. There you will find the Ancient Megalodon.

Ancient Megalodon: L 65, hits for about 800; unresistable AE DD/Stun every 10 seconds may be avoided if healers/nukers stay out of range and run in to cast once AE goes off. Should be pulled up on to the land. Moves at SoW speed.

Jan 2005 UPDATE: AM is now L73, hits for 1550s and rampages: AE stun does about 2k over time; high rate of HP regen and a LOT of HP. Current common strategy is to pull with harmshield/weaponshield to the island at the mouth of the cove. NOW SPAWNS A LOOT CHEST.

Loot: Lustrous Seaweed.

Give: Lustrous Seaweed to Kimm McShannel

Kimm McShannel says 'Well done! And ye got it off that great creature? Aye, it really exists. Guess that mad feller ain't so mad, now, is he? Ha! Well, we have a better chance at saving the spirit. Take this seaweed back. I've wrapped it for you. Now, get moving!'

Receive: Twine-wrapped Lustrous Seaweed

Fungus Grove

Lupot Nukla is a Guktan at 642, 512

You say, 'The Elder Spirit of Enlightenment sent me.'

Lupot Nukla says 'Shhh! You'll scare them away, fool! Darnit! Do you have any idea at all how rare this fungus is? Any idea at all?'

You say, 'I have no idea.'

Lupot Nukla says 'No kidding. The way you ran up here like a herd of elephants was a dead giveaway. You make enough noise and this fungus disappears into thin air and then I have to wait for it to show itself again. Odd plant really, but very reactive, so keep it down. The spirit must have two pieces of this fungus for its potion and it only grows here. I'd like to see you prove your ability. If by a miracle you should collect two, come and speak to me.'

At that time there will spawn two mushrooms to the west down the hill. You are looking for the huge mushroom named: Shuddering Fungus. Pops can be small mushroom (placeholder) or Shuddering Fungus.

Shuddering Fungus: not so tough, can be solod but the farming goes much faster with a little help. Hits in the 300 - 500 range and summons. Slowable, cannot be rooted or snared and does run. Pull up towards Lupot, so when they run they run away from adds.

Loot: 2 x Bleak Fungus (uncommon drop)

Hail Lupot Nukla again.

Lupot Nukla says 'Surprising. Didn't think you'd be up to the task and be able to muster the knowledge to figure it out. If you have both with you, hurry along. The spirit is in great need of the potion.'

Twilight Sea

Tikl Huk is a Troll in the SE corner, at -1528, -1794

You say, 'The Elder Spirit of Enlightenment sent me.'

Tikl Huk says 'Yous sent by spirit? Me surprised it send so quick. Me no time to get da shrub yets. Yous will needs to get three of dem. Da shrub only grow nearby in only few spots. Gib dem to me when yous nab dem.'

Location for the Twinkling Shrub (looks like a bag):

1) 109, -903 on land
2) 1378, -611 on land
3) 400, 943 underwater
4) -1493, -1212 underwater

Give: 3x Twinkling Shrub to Tikl Huk

Tikl Huk says 'Me proud! Now you must protect dat for da spirit. It need it badly. You be careful. Dere might be some baddies out dere dat may want to take dat from you. Spirit said dere are evils working against us. I hab tied da shrub for you so dat it don't get ruined.

Receive: Tied Twinkling Shrubs

Cobalt Scar

Yoppa Grennthumb is an ogre inside the sunken ship at approx 355, 1055.

You say, 'The Elder Spirit of Enlightenment sent me.'

Yoppa Greenthumb says 'Huh? Oh. Me see you help. Poor spirit. Me hope it okay. Only saw few days ago and it seem sad and sick. We make it better! Me hope yous okay wit' breathin' under here. Me be waiting for dat pesky fish to come back wit' my bark dat I got down here. You can help. In fact, you do it. He big nasty shark and me tired. If you wait, he come back for more. It probably still sniff me blood from dat last bite he took. You keep and take to spirit . . . Look out, dere it is and it got friends!'

The Sharks: Bring a full group; Gnashing Killer Shark is not so tough on its own, but you may get all of them at once. Gnashing Killer Shark reportedly singles for up to 1k. It is reported that if you click an insta-invis potion as you finish the text, you can have a bard or fd-puller get Gnashing alone. The sharks don't see invis, are not snare/rootable, corpse camp, and can be pacified. They move at SoW speed.

Darting Shark - L55 War; Feeder Shark - L55 War; Gnashing Killer Shark - L 65 War

Loot: Brittle Burned Bark

Shadeweaver's Thicket

Wunshi Kashra is at -640, 370 (behind rock, inside caves)

You say, 'The Elder Spirit of Enlightenment sent me.'

Wunshi Kashra says 'Ah, another courageous alchemist after my own heart. I've been so worried and consumed by aiding the spirits that I'd forgotten how much time I'd spent here. Anyway, no matter. If you give me 1000 platinum pieces, I will give you the medicine bag you will need to work the potion for the spirit. I hate to ask for money, but this bag has cost me four times that to make. It's a long process that requires the magic of some very rare and expensive materials. We are dealing with wisps of consciousness, after all.'

Give: 1000pp to Wunshi Kashra.

Receive: Thatched Medicine Bag

NOTE: If you are doing the early parts out of order, DO NOT COMBINE anything epic related in the bag before you have talked to Wilslik.

Wunshi Kashra says 'When you have all the pieces you need, you must find the great shaman who seeks greater knowledge of the spirit world. You will need his guidance with this task.'

The Warrens

Wilslik Gissu is at 605, 226.

You say, 'The Elder Spirit of Enlightenment sent me.'

Wilslik Gissu says 'Greetingsss fair sage. It would seem that you have come to aid the spirit who fades like each breath we let pass through our lips. There is not [much time] to dawdle. We must get to work right away. As an alchemist yourself, I will tell you what you must do. You must first make some separate combinations. Do not attempt to do this if you are not a master. You will most certainly fail. Ready for intruction?'

You need at least 100 alchemy skill (Master), to do the combines for Epic 1.5. If you try to combine the items without having a Master skill rating, it will tell you, you lack the skill and need further training. Luckily it will not destroy your items.

You say, 'There is not much time.'

Wilslik Gissu says 'How shall I put this in termsss you will understand? Two of the rare items of nature's bounty will join because they live in darkness. The others will join because they share love of light. You must use the medicine bag given to you by my old friend -- and entrepreneur -- Wunshi. When you've successfully worked with those, tell me you have completed the first step.'

Combine the 2 x Bleak Fungus with the Twine-wrapped Lustrous Seaweed in your Thatched Medicine Bag to create Shadowed Pulp.

Then combine the Brittle Burned Bark with the Tied Twinkling Shrubs to create Brittle Twigs

You say, 'I have completed the first step.'

Wilslik Gissu says 'Nicely done, friend. You have done good work. Now, give me both of those pieces and I will fashion what you need to return to the spirit.'

Give: Shadowed Pulp and the Brittle Twigs to Wilskik Gissu.

Wilslik Gissu says 'Take these and return to the spirit!'

Receive: Distilled Potion of Endurance.


Part II

North Freeport

Give: Distilled Potion of Endurance to Elder Spirit of Enlightenment.

Elder Spirit of Enlightenment drinks the potion hastily and shudders. Its essence grows brighter and it's dull eyes begin to sparkle with renewed strength. 'You have bought me time -- time to explain how you may aid us all. The darkness of Discord seeps ever deeper into Norrath and the spirit world. Some of the most revered and oldest spirits known have turned to grim pursuits, becoming the [wasichu] -- those creatures you may remember from you time conversing with another great spirit.'

You say, 'What are the wasichu?'

Elder Spirit of Enlightenment says 'The wasichu are those that turn their backs on serving the spirit world for its own sake. They hunger for their wn power. At greater risk now are the spirits of Wisdom and Patience. They have become weakened and their fading is eroding what you as shaman often rely upon. The Spirit of Might has lost its way altogether and has crossed over into the darkness of Discord in that other realm. It has veen mobing amongst the [dark creatures] there, using its influence to guide and move some beasts in strange ways.'

You say, 'What dark creatures?'

Elder Spirit of Enlightenment says 'We must prepare a [ritual] that has not been performed in many, many years. We hope this one ritual will return the strenth of the failing spirits and restore the honor and humility of the Spirit of Might, but there is much preparation to be done. If you are prepared to take on this task, I will tell you what I know. This is no small endeavor, friend. Your mind and body and your strngth of spirit will be put to the test.'

You say, 'What ritual?'

Elder Spirit of Enlightenment says 'The ritual we need to perform is an ancient one, called Ruchu, and it will require a lot of preparation and planning on our parts. To begin with, we need to call upon our allies for help. One thing we need is spirit talismans. In times past, the spirits bestowed very powerful talismans upon a few, but [great] heyokah. We are going to need some of them to perform this ritual as they contain some of the essence of the very beings we are tying to save.'

You say, 'Who are the great heyokah?'

Elder Spirit of Enlightenment says 'One of them was a [wise] shaman who once walked the lands and gahered every morsel of wisfom his mind could consume in the ways of alchemy and magic. Even though he was a froglok, he was incrediby gifted. His name was Juktopp Gantroc. Though he was small in stature, his knoledge seemed and endless expanse.'

You say, 'What wise shaman?'

Elder Spirit of Enlightenment says 'We had [watched] him and were amazed by the depth and breadth of his knowledge and how he applied it to his arts. Over time, he began to learn things that we did not know or piece together ourselves, adding great value to the spirits and shaman everywhere.'

You say, 'You watched him?'

Elder Spirit of Enlightenment says 'Upon his death, which he made no attempts to prevent and he likely could have, he accepted the passage from the confines of flesh into the spirit world with great grace and dignity. Several of us spirits gathered that night and chose to appear to him and offer him a [rare gift]... a place among the everlasting spirits where he could share his knowledge and continue to learn.' Eternal Spirit

You say, 'What rare gift?'

Elder Spirit of Enlightenment says 'The Spirit of Wisdom itself blessed a talisman and gave it to Juktopp, telling him of our offer. Needless to say, he was overwhelmed and overjoyed. To this day, he remains light as air and just as free in a planar realm of great beauty. You must find him and retrieve the talisman. Give him this potion which will sustain him while we prepare for Ruchu. There is [still more] you must do.'

Recieve: Potion of Sustenance

You say, 'Still more?'

Elder Spirit of Enlightenment says 'When the gods were still young and the ethereal planes were not much more than imagination, the Tribunal wished to create an infallible system of justice. They also wanted those who approached them to hear or plead their casr to have their resolve tested so the Tribunal's time would not be wasted. Thus, the Tribunal chose to create [trials of justice] so that Norrathians would be required to prove thier worth to have thier case heard.'

You say, 'Tell me more about the trials of justice.'

Elder Spirit of Enlightenment says 'But it was not that simple. It did take some time to decide how the trials would be created so that they were fair and just and would provide a good test of strength and might. There was a high shaman of halas who followed th path lain by the Tribunal and lived his life according to law and justice. His name was [Veshtaq] MacDunahon.' Punisher Veshtaq

You say, 'Tell me more about Veshtaq.'

Elder Spirit of Enlightenment says 'Veshtaq's strict asherence to justice eventually earned the attention of the Tribunal and he was asked to ascend from the mortal realm to aid them in creating trials that would be suitable to place before Norathians wishing to approach the greatness of the Tribunal. Of course, Veshtaq obliged and [succeeded] in creating a series of trials that allowed Norrathians to prove thier worth.'

You say, 'He succeeded?'

Elder Spirit of Enlightenment says 'When his work was done, Veshtaq suddenly realized that he had grown much olde and his time in the lane had weakened his ties with the natual spirits of the world. This [troubled] him greatly. He felt his life perhaps had come to no real meaning.'

You say, 'What troubled him?'

Elder Spirit of Enlightenment says 'Somehow, the Tribunal then became aware of Veshtaq's concerns and passed a judgment -- that Ceshtaq be granted a place among the trials he created, becoming immortal. With that judgment, the Tribunal had contacted one of the great spirits, that of Patience, and asked for a [meaningful way] for a shaman to become immortal.'

You say, 'What was the meaningful way for him to become immortal?'

Elder Spirit of Enlightenment says 'For a shaman, a blessing of etenal life from any spirit is an honor, so a talisman was created by the Spirit of Patience to sustain Veshtaq for all time and he would be once again be rejoined with the spirit world. Now, Mwinda, it is up to you to retrieve the talisman. You may not simply ask for it. You will have to complete the ery tial he commands and defeat his essence. Do not fret. The Tribunal will sustain him in that plane so he may continue his work.'

Plane of Sky

The Eternal Spirit is a wandering mob on the 4th island, also known as Pegaus, Gorgalusk, or Taj Island. Spirit does not agro you, and if you have keys, there is no fighting required. Note: Spirit is not a dog model, but a pegasus model. The keys you get from each island are as follows:

Isle 1-Key of the misplaced
Isle 2-Key of misfortune
Isle 3-Key of beasts

Give: Potion of Sustenance to Eternal Spirit

Eternal Spirit beams and looks at you with pride. 'Greetings, shaman. I am both glad to see you and somewhat sad. I know you are here to retrieve my talismin -- which is the reason for my weeping heart. I do understand the importance of taking it for the Ruchu. My heart does warm, though, at the sight of a shaman in pursuit of great things. I am envious. Here, take the talismin and proctect it with your life. I should like to see it again after all has been set right.

Receive: Blessed Talisman of Wisdom

Plane of Justice

Complete: Trial of Torture Bring a group; typical PoJ Trial, this one has four waves of four mobs, plus Punisher Veshtaq.

Loot: Blessed Talisman of Patience from Punisher Veshtaq

North Freeport

Give: Blessed Talisman of Patience and Blessed Talisman of Wisdom to the Elder Spirit of Enlightenemnt.

Elder Spirit of Enlightenment says 'This is a start. There is still much to do. While we have gotten the talismans from our allies, there are those that are not our friends -- the wasichu and worse -- who carry or have [stolen] items we need. They will not part with them willingly. This is where your strength and might will be put to the test . . . and your presence of mind. Are you certain you wish to go on?'

You say, 'What stolen items?'

Elder Spirit of Enlightenment says 'Very well. You will need to return to Wunshi for more information. He will be able to lead you to some of what we need if you ask him. Return to me and tell me when your business with Wunshi is finished. I am too tired to continue.'


Part III

Shadweaver's Thicket

Return to Wunshi Kashra.

You say, 'Hail, Wunshi Kashra'

Wunshi Kashra says 'I am glad to see you do all you can to aid the spirits. Their grasp on existence grows weaker every day and it breaks my heart. With you, though, we may stand a chance. Now, it is up to you to find two dark creatures that carry some treasures that we need and they will not be willing to part with them. First you must find a [gruesome being] whose goal is to steal spirits to make it stronger. It wears a ring that it obtained from an evil enchanter who used it to charm the very spirits of its prey. The [second beast] is just as foul.'

You say, 'What gruesome being?'

Wunshi Kashra says 'This creature is found far across the seas and exists between life and death. It is quite frightful to behold amongst its followers. Good luck to you, my friend. Return the ring to me and I will guide you further.'' Spiritseeker Nadox

You say, 'What second beast?'

Wunshi Kashra says 'The second creature is a strange and powerful beast that seeks to increase the number of its followers by overcoming them with intimidation. I am embarrassed to say that he had [stolen] a special gift from me -- a gift given to me by the elder spirits when I had proven my dedication and worth.''

You say, 'What was stolen?'

Wunshi Kashra says 'The vermin that stole it now abuses it to gain control over spirits it wants to command. It is a peculiar beast that lives way up in the heavens on the moon. It is not often seen, so your timing must be right. Return its amulet to me when you obtain it. We will all be better off without this creature lurking about.' Netherbian Swarmfiend

Crypt of Nadox

Kill: Spiritseeker Nadox in his room. Reportedly quads for 400 or so; slightly slowable; has a lot of HP.

Please note, according to Developer Vahlar-Dev, that while Nadox is on a 3-day timer, he will spawn earlier if:

a. It has been at least two hours since his last takeout; and
b. A Shaman who has completed 1.5 up to this point zones in.

Loot: Ring of the Undead Spiritcharmer

Umbral Planes

Kill: Netherbian Swarmfiend. Level 71?; reportedly respawns about hourly in the Elysian Remains area. Has 150k+ HP and good regen; triples for 1200-1300; 12 second AE stun/spin cast every 25 seconds is resistable with 500ish MR; sometimes resistable with 300ish MR; AE Rampage; 1500 DD; Partially Slowable. Very resistant, bring lots of melee.

Loot: Amulet of The Spiritist

Once a Shaman loots the amulet, a chest will spawn with another random loot.

Shadeaver's Thicket

Give: Ring of the Undead Spiritcharmer and Amulet of The Spiritist to Wunshi Kashra

Wunshi Kashra says 'I'll be! You have successfully put an end to that fiend. This amulet will be used by the spirits during Ruchu. Now this amulet which I had used so many times in the past will help the one who wears it during the ritual to bind itself to the consciousness of the spirits so that they can be called. Stay focused shaman.'

Wunshi Kashra says 'Marvelous! You have come a long way, Styggo. I didn't have many doubts, but to see you return with this very rare and precious item is a joy. Now that we have this, we are yet another step closer to performing the Ruchu. I will keep this and deliver it. Thank you and stay strong, heyokah.'

North Freeport

Return to Elder Spirit of Enlightenment.

You say, 'My business with Wunshi is finished.'

Elder Spirit of Enlightenment says 'Is that so? I am both grateful and anxious. My sight into the spirit world grows darker with each hour. You have done well, but I am ever fearful that we are not moving quickly enough. You must use all of your skills for your next task. Return to Kimm McShannel and when you return to me, tell me that you have created the potion. Show her this bangle.'

Receive: Gemmed Bangle of Enlightenment


Part IV

Lake Rathe

Return to Kimm McShannel.

Give: Gemmed Bangle of Enlightenment to Kimm McShannel

Kimm McShannel says 'Aye, so ye have returned. We have much to do here, me friend. The first thing we must do is [break down] this bangle into its gems and metal. This here bangle was very carefully made. First, the gems were blessed by the spirits, then the metal itself as it was forged. Aye, we need to carefully separate them. The two gems were blessed by the spirits of Wisdom and Patience, and the metal was strengthened by the Spirit of Might. We will use these to call them back to us.'

You say, 'Break down the bangle?'

Kimm McShannel says 'As most things, the process is not a simple one and we'll need some ingredients for a special potion. You must retrieve four items, which should not prove difficult for a shaman of your stature. They are very specific and I can tell you more about the [skin], the [powder], the [tooth], and the [goo]. When you have all of these things, use my medicine bag to create this potion and return it to me.'

Receive: Heyokah Medicine Bag

You say, 'What skin?'

Kimm McShannel says 'First, you must find your way to Kuua for part of the potion. There you will find a foul hound of flesh with no fur and fangs. We need a perfect specimen of some of its skin for our potion. Three should do nicely.' Ukun Gutfeaster

You say, 'What powder?'

Kimm McShannel says 'The powder is very unique and can be difficult to obtain -- many have died trying as it's a coveted magic. There is an undead fiend that uses this powder to turn many creatures and darken them. It is a beast in a sickly plane which makes it that much more challenging, of course. This powder is needed so that we can use a pinch of it to attract the Spirit of Might close enough to us to have it turn its back on the path of the wasichu.' Elite Corrupted Knight

You say, 'What tooth?'

Kimm McShannel says 'In suffocating lands, there are a few revenants with a marrow that we need. It's a rather unpleasant task and I'm sure they won't cooperate. You must find four of their teeth.''
a sun revenant

You say, 'What goo?'

Kimm McShannel says 'The goo is very special and will provide a strong acidic base for the agent we are creating. You will find it deep where the spirits groan and drift, where it seems even the walls howl in agony. There is only one creature that produces this goo that we use to separate gem from metal. It is very deep within that place. You should try to obtain two samples of goo.'' pulsating bile

Dranik's Scar

Kill: Ukun Gutfeaster (or other named Ukuns in the zone) Singles for up to 100; any Ukan can be a placeholder. Spawns near tree at n1000, n1600.

Loot: 3x Perfect Marked Ukun Skin

Ruins of Lxanvom (Crypt of Decay)

Kill: Elite Corrupted Knight Spawns 2-3 rooms away from Carprin, same room as Arch Mage; wanders from Carprin to Ultor; Carprin and his guards do not see invis. He is fully slowable and immune to snare/root.

Loot: Corruption Powder

The Grey

Kill: a sun revenant Revenant Tooth appears to be a rare drop; easily soloable by most Shaman.

Loot: 4x Revenant Tooth

Howling Stones

Kill: pulsating bile Goos are placeholders.

Loot: 2x Corrosive Goo

Lake Rathe

Return to Kimm McShannel.

Combine in Heyokah Medicine Bag: 3x Perfect Marked Ukun, 1x Corruption Powder, 4x Revenant Tooth, and 2x Corrosive Goo - Create: Shaman's Precious Diffusing Agent

Give: Shaman's Precious Diffusing Agent to Kimm McShannel.

Kimm McShannel nods at you and reaches into her pocket and takes out the gemmed bangle and puts it on the ground. She takes the vial and slowly lets a few drops fall on the platinum. It seems to coil and bend and pulls itself into a small globe and the gems lazily fall onto the ground. 'Perfect,' Kimm says. Now, you must return the gems and platinum to the Spirit of Enlightenment. I've put it in a purse to keep them safe. You truly are beginning to surpass all of our expectations, Karacus.

Receive: Runed Purse of the McShannels

North Freeport

Return to Elder Spirit of Enlightenment.

Give: Runed Purse of the McShannels

Elder Spirit of Enlightenment says 'I will have to pass these along as soon as my messenger gets here. I'm sure you understand that as each spirit loses strength, each of our abilities to keep a form in this tangible world becomes very difficult. We must find a way to sustain a physical presence here or the Ruchu will be in jeopardy. We will ask you to [take part] in the ceremony where our strength may fail us.'

You say, 'How do I take part?'

Elder Spirit of Enlightenment says 'We are still a long way from that, but I feel it is time to [acknowledge] you as a true shaman spirit that has earned the respect of many spirits of the world.'

You say, 'Acknowledge?'

Elder Spirit of Enlightenment says 'We, the spirits, have chosen to grant you a gift for all that you've done for us and what you still have left to do. It is just a sampling of the power you may obtain one day as you move forward as one of the heyokah. Guard it and use it well. Should you choose to continue your journey, tell me that you are [prepared to carry on] and save the spirits.'

You have gained 5 ability points!

Receive: Crafted Talisman of Fates

Note: No MGB on Epic 1.5 Clicky.


Proceed to Epic 2.0!